Showing posts with label awesome. Show all posts
Showing posts with label awesome. Show all posts

Thursday, January 28, 2016

"Drop Zone" - Grand Theft Auto V Update 1.32 - New Content, Fixes Issues





This Weekend Double GTA$ & RP Playlist, in-game discounts and more. More Updates/New Content next month that we"ll fall in "love with", aka V-Day stuff is my guess!
New Content – PS4, Xbox One, and PC Only
Two vehicles have been added to Benny’s Original Motor Works website for GTA Online:
Karin Sultan
Bravado Banshee
These two vehicles are eligible for upgrading to a custom variant at Benny’s Original Motor Works for GTA Online:
Karin Sultan upgrades to Karin Sultan RS
Bravado Banshee upgrades to Bravado Banshee 900R
NOTE: These vehicles are not Lowriders so the hydraulics mod is not available.
One new Adversary Mode Job has been added to GTA Online which unlocks at Rank 1.
Drop Zone
Up to four teams jump from a Cargobob and parachute to the ground where they attempt to control the ‘drop zone’. The first team to capture the drop zone wins. The time doesn’t have to be continuous. If no team wins in the time limit, sudden death will be triggered
New Features/Updates – PS4, Xbox One, and PC Only
Bodyguards will now receive a notification when the VIP changes the name of their Organization.
A new roof option (Custom Roof) has been added for the Mamba which can be purchased from Los Santos Customs
Generic / Miscellaneous – PS4, Xbox One, and PC Only
  • Fixed an issue where the prices of the HVY Insurgent models were incorrect.
  • Fixed an issue with incorrect prices temporarily showing for armored variants of vehicles during a website purchase in GTA Online.
  • Fixed an issue where players could be given the wrong interior when purchasing a Penthouse Apartment.
  • Fixed an issue where players were being charged for relocating the Yacht even though it doesn't move location.
  • Fixed an issue where players were unable to remove a Crew Emblem from their personal vehicles.
  • Fixed an issue where players could spawn inside a wall during Extraction III Adversary Mode.
  • Fixed an issue that caused the Cargobob’s hook to drop objects when approaching other players in GTA Online.
  • Fixed an issue where certain combinations of clothing with gloves could cause the characters arms to be invisible.
  • Fixed an issue where the Bravado Banshee chrome roll bars would not appear on newly purchased vehicles for both the hard top and topless version.
  • Fixed an issue where the “View Joined Players’ Info” tab was sometimes missing in Heist Setup lobbies.
  • Fixed an issue where backing out of the Organization name entry screen would result in the Organization being created.
  • Fixed several issues caused by dying while naming an Organization including being unable to sprint, unable to use melee attacks and loss of functionality in the Interaction Menu.
  • Fixed an issue where players were not given the option to name their Organization.
  • Fixed an issue where hiding VIP Work blips could cause all Job blips to be hidden when a VIP launches Piracy Prevention.
  • Fixed an issue where the VIP Challenge - Due Diligence would fail to launch while on a Gang Attack.
  • Fixed an issue where the team with the most kills could win the VIP Work - Executive Deathmatch instead of the team with the most VIP kills.
  • Players in an Organization will now have matching parachute canopies with the other members of their Organization while wearing VIP/Bodyguard outfits.
  • Fixed an issue where the Yacht Owner could get stuck when accepting a player buzzing in.
  • Fixed an issue where the player would lose control after passing out on a Yacht, after drinking from the bar repeatedly in first person.
  • Fixed an issue where players could lose control of their character if they were killed near the hot tub while using the radio.
  • Fixed an issue where players could experience a loss of functionality when using the bong prompt after another player had just used it and had passed out while onboard a Yacht.
  • Players will no longer spawn in T-posing after passing out drunk on the Yacht.
  • Fixed an issue where the Snapmatic camera displayed incorrectly when a Switchblade was equipped.
  • Fixed an issue with vehicle doors not syncing correctly for remote players entering a vehicle in GTA Online.
  • Fixed an issue with the Home button not correctly returning to the Eyefind homepage when clicking it from certain websites or error pages.
  • Fixed an issue with the Switchblade animations in first person view that could have caused loss of control.
  • The HVY Insurgent and the Mesa purchased from Warstock Cache & Carry website will now be delivered to the player’s garage in the correct shade of green.
  • Fixed an issue where the Playlists and Crews options in the Pause menu were unavailable after restarting a Playlist.
  • Fixed an issue where the SecuroServ VIP Buzzard would spawn on the bridge at Mount Chiliad.
  • Fixed an issue where the TV inside Penthouse Apartments wouldn’t work.
  • Fixed an issue where the player could lose functionality when searching for a Quick Job with the Merryweather menu open.
  • Fixed several issues where players weren’t transitioned in and out of Jobs correctly.
  • Fixed several issues that could cause a crash when transitioning between Jobs in GTA Online.
  • Fixed an issue where a player could become stuck when delivering the suitcase to the apartment if they had died while holding it during Prison Break – Wet Work.
  • Fixed an issue where a player in Passive Mode was able to capture the Yacht during Piracy Prevention.
  • Fixed an issue where there was no audio for some players during the VIP Work Executive Search.
  • Fixed an issue where the spectator cam could freeze during Adversary Modes.
  • Fixed an issue where the VIP could get stuck after dying if they had used the Spectate Bodyguard option during a VIP Challenge.
  • Fixed an issue where returning to Story mode after a session in GTA Online could result in broken phone functionality in both Story Mode and GTA Online.
  • Fixed an issue with the snowy weather during the Festive Surprise 2015 event in Director Mode rendering differently between recording and playback.
  • Fixed an issue where damaged vehicle glass for armored vehicles would not render properly in recorded Rockstar Editor clips
Generic / Miscellaneous – PS4 Only
  • Fixed an issue where players were unable to launch a user created playlist from the home screen’s “What's New” Live Tile. 
Generic / Miscellaneous – Xbox One Only
  • Fixed an issue where characters in Story Mode where left in a partially unresponsive state following a connected standby performed from the pause menu. 
  • Fixed an issue where using the Xbox One suspend / resume feature in Story Mode could cause the player to lose any progress made before the suspend was begun. 
  • Fixed an issue that caused a prolonged skycam after a service outage when attempting to host a Job. 
Generic / Miscellaneous – PC Only
  • Fixed an issue that may have caused an infinite initial loading screen for certain PC configurations. 
  • The prices of several outfits for male and female characters have been adjusted to match PS4 and Xbox One prices. 
  • Fixed a rendering issue that caused some text to be cut off on some in-game websites when running at a 5:4 aspect ratio. 
Fixed an issue that caused controllers to continuously rumble when the Social Club UI was open.



Hope you enjoyed this post and thanks for stopping by!


Wednesday, December 9, 2015

"Every Bullet Counts" - New Adversary Game Mode in Grand Theft Auto 5 - GTA5


Looks like the maps are quite small, you only get TWO bullets per round and ONE gun!  You have to make your shots count, or restort to melee weapons (if turned on).  Read more HERE!
Two bullets. One life. No mercy. The assemblage of GTA Online Adversary Modes for PS4, Xbox One and PC grows stronger today with the release of the brand new Every Bullet Counts - an intense Last Man Standing variant with a unique twist to keep you on your toes and constantly on your guard.
With no safe place to hide, four players go up against each other in a confined space with a very limited arsenal, just one Marksman Pistol and two bullets to take out three opponents. Once you've exhausted your ammo, you'll need to resort to crafty melee attacks with your Hatchet or Machete to make it out alive.
Hope you enjoyed this post and thanks for stopping by!

Tuesday, September 15, 2015

GTA Online Freemode Events DLC Live!!!

The new DLC for GTA Online has been released and is live, while going through the world you can
toggle the events to trigger for you or not, so you can do your normal harassment of other players ;) and not be bothered by these new features, but from the sound of them they're going to be very fun to play in.  Penned In sounds exactly like Battle Royale in H1Z1!!! Check em out!

Penned In – A vehicular free-for-all to stay inside an ever-shrinking and always-moving dome. If you're caught outside the dome for more than a few seconds you'll blow up and be eliminated from the competition. 
Criminal Damage – Rack up the biggest property damage bill you can before time runs out. Equip your biggest weapons and go to town on anything and everything in sight. 
Hunt The Beast – Players team up to track and kill the beast – a randomly selected player with superior speed and extra health – before it can collect 10 checkpoints scattered around the world within the time limit. The beast is invisible on the mini-map save for whenever it collects a checkpoint, which will cause it to blip for 10 seconds (and increasing in duration with each checkpoint collected). 
Challenges - Longest jump; longest skydive; longest wheelie; most vehicles stolen; most near misses; lowest parachute deploy; longest bail from vehicle; furthest distance low flying; and more. 
Moving Target - A vehicle is blipped on the map, the first player to deliver it to the marked destination wins. 
Kill List - A vehicle is blipped on the map, once the requisite number of players enter they must take out as many waves of enemies as possible. 
Kill List Competitive - Same as above, but multiple vehicles are blipped and players compete against each other to rack up the most kills in the given time limit. 
Checkpoints - 120 checkpoints spawn in a quadrant of the map. Players compete to collect the most in the given time limit. This mode comes in two variants: land & sea checkpoints and air checkpoints. 
Time Trial - A persistent blip on the map where players can try to beat the Rockstar par time and world record on a route that changes weekly. 
Hold the Wheel - A target vehicle is blipped on the map for 5 minutes. Players compete to be the one in the vehicle when the timer expires. 
Hot Property - Players compete to control possession of a blipped briefcase. The longer you have it, the more points you earn. 
Dead Drop - A briefcase is blipped for players to collect and deliver to a location. Players compete for the chance to deliver the briefcase. 
King of the Castle -The first player to a blipped location becomes King, and gain points as long as they remain King. Players compete to kill and become the King.
Hope you enjoyed this post and thanks for stopping by!

Tuesday, September 8, 2015

Video - "Mis-Adventures In Rimworld s01e01" - Testing Out Youtube's Gaming Channel And Live Streaming

So I decided to try out the youtube's gaming channel and streaming service, and see how it compares to the twitch streaming experience.  

Overall I think I kind of like the youtube aspect a bit more, however the processing time it seems to take is a bit much.  I think I'd still just stream live, but then do all the editing and posting after the effect rather than wait for youtube to process the video and their editor isn't the greatest in end use as well, when compared to the likes of premier.  

With that said I'd still maybe do the straight to the web, for maybe like live little quick bit shows like maybe live Q&A's, etc.  We'll see! :)  I'll certainly continue to play games and stream when I've got the time.  I really like playing Rimworld in a frustratingly satisfying way, whenever I feel the need for some survival game pangs.




Hope you enjoyed this post and thanks for stopping by!

Friday, July 31, 2015

H1Z1!!! Game Update - 7/28 Patch Notes!!!

Here are the 7/28 Patch Notes for H1Z1!!!
  • H1Z1 servers will be coming offline at 5AM Pacific. There is a general Daybreak maintenance at 6AM for 2-3 hours. H1Z1 servers will come back up after that maintenance.
  • Patch Notes:
  • Vehicles should no longer sink into ramps, stairs and deck expansions
  • Fixed invisible zombies after being hit by cars on headshot-only servers.
  • Fixed interaction problems with BBQs and furnaces.
  • Fixed a bug with the direction of some melee particle effects.
  • Nameplates and health bars should be appearing again on test
  • The Nameplate should now line up with the player head.
  • Fix for crash bug in the animation system

  • Core Game: You can no longer stack First Aid Kits. First aid kits will override the effects from Bandages and Gauze. Bandages and Gauze can still be stacked with each other but not First Aid Kits.
  • Battle Royale: Replaced First Aid Kits with Tactical First Aid Kits and replaced Bandages with Field Bandages. Tactical First Aid Kits stack with Field Bandages and Gauze. Field Bandages and Gauze can be stacked with each other.
  • The fire axe will now work properly again.
  • Removed recipe wipe from hardcore rule set.
  • Fixed prone rifle rolling (works for both Male and Female) Hold down Shift+A or D while in prone
  • Added Messaging to players to use [NUMPAD1] to Team Chat.
  • Fixed issues where Gun slide would stay open ammo still remaining
  • Added rewards to Team Battle Royale.
  • Added Voice and Group indicators to nameplates.
  • Object Placement is no longer allowed while crouching or prone.
  • Fixed a problem causing some players to not appear to nearby players after initially spawning.
  • Grenades now trigger the proper effects based on ground material.
  • Toggle HUD resources remapped from “F” to “H” key by default.
  • Fixed several bugs related to objects not detecting rain properly (campfires, dew collectors, etc).
  • When teammate drops from team in the box of destiny, a notification should be sent to the other player(s) on the team indicating the present size of their team and the character name of the player that dropped.
  • Fixed issue where some players were unaffected by bullets (invincible player/rubber bullet bug).
  • Added global team chat to key binding/display in group window.
  • General improvements to zombies and animal awareness.
  • Multiple mics are now displayed on HUD .
  • Nameplates now have a mic icon which appears during voice chat.
  • Adjusted bear AI to be more responsive.
  • Fixed bug where you were unable to place a wall on base expansion where the foundation and expansion meet.
  • Fixed issue which caused the inventory window to close prematurely.
  • Added team chat “How to use” notification to players in team BR.
  • Added team member notification message in team BR.
  • Zombies should no longer warp to another dimension occasionally after being run over by vehicles. Wormhole should be closed.
  • Crop growth is now persistent after server restarts.
  • Made changes to the Body Simulation. Sims should now work as designed.
  • Lock codes should now work properly after server restarts.
  • Made trees provide better cover versus projectiles.
  • Updated iron sights position on rifle animations.
  • BR: Turned off “Team kick” when player disconnects before the match starts.
  • Bug fixed in base construction that could leave a foundation socket unusable until the next server restart.
  • BR: Adjustments to the parachute sequence.
  • BR: Added a text notification for matches that end in a draw.
  • EDIT: Just fixed an issue that should alleviate the rubber-banding 10:40AM Pacific
Hope you enjoyed this post and thanks for stopping by!

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