Tuesday, September 15, 2015

GTA Online Freemode Events DLC Live!!!

The new DLC for GTA Online has been released and is live, while going through the world you can
toggle the events to trigger for you or not, so you can do your normal harassment of other players ;) and not be bothered by these new features, but from the sound of them they're going to be very fun to play in.  Penned In sounds exactly like Battle Royale in H1Z1!!! Check em out!

Penned In – A vehicular free-for-all to stay inside an ever-shrinking and always-moving dome. If you're caught outside the dome for more than a few seconds you'll blow up and be eliminated from the competition. 
Criminal Damage – Rack up the biggest property damage bill you can before time runs out. Equip your biggest weapons and go to town on anything and everything in sight. 
Hunt The Beast – Players team up to track and kill the beast – a randomly selected player with superior speed and extra health – before it can collect 10 checkpoints scattered around the world within the time limit. The beast is invisible on the mini-map save for whenever it collects a checkpoint, which will cause it to blip for 10 seconds (and increasing in duration with each checkpoint collected). 
Challenges - Longest jump; longest skydive; longest wheelie; most vehicles stolen; most near misses; lowest parachute deploy; longest bail from vehicle; furthest distance low flying; and more. 
Moving Target - A vehicle is blipped on the map, the first player to deliver it to the marked destination wins. 
Kill List - A vehicle is blipped on the map, once the requisite number of players enter they must take out as many waves of enemies as possible. 
Kill List Competitive - Same as above, but multiple vehicles are blipped and players compete against each other to rack up the most kills in the given time limit. 
Checkpoints - 120 checkpoints spawn in a quadrant of the map. Players compete to collect the most in the given time limit. This mode comes in two variants: land & sea checkpoints and air checkpoints. 
Time Trial - A persistent blip on the map where players can try to beat the Rockstar par time and world record on a route that changes weekly. 
Hold the Wheel - A target vehicle is blipped on the map for 5 minutes. Players compete to be the one in the vehicle when the timer expires. 
Hot Property - Players compete to control possession of a blipped briefcase. The longer you have it, the more points you earn. 
Dead Drop - A briefcase is blipped for players to collect and deliver to a location. Players compete for the chance to deliver the briefcase. 
King of the Castle -The first player to a blipped location becomes King, and gain points as long as they remain King. Players compete to kill and become the King.
Hope you enjoyed this post and thanks for stopping by!

Tuesday, September 8, 2015

Video - "Mis-Adventures In Rimworld s01e01" - Testing Out Youtube's Gaming Channel And Live Streaming

So I decided to try out the youtube's gaming channel and streaming service, and see how it compares to the twitch streaming experience.  

Overall I think I kind of like the youtube aspect a bit more, however the processing time it seems to take is a bit much.  I think I'd still just stream live, but then do all the editing and posting after the effect rather than wait for youtube to process the video and their editor isn't the greatest in end use as well, when compared to the likes of premier.  

With that said I'd still maybe do the straight to the web, for maybe like live little quick bit shows like maybe live Q&A's, etc.  We'll see! :)  I'll certainly continue to play games and stream when I've got the time.  I really like playing Rimworld in a frustratingly satisfying way, whenever I feel the need for some survival game pangs.

Hope you enjoyed this post and thanks for stopping by!

Friday, July 31, 2015

H1Z1!!! Game Update - 7/28 Patch Notes!!!

Here are the 7/28 Patch Notes for H1Z1!!!
  • H1Z1 servers will be coming offline at 5AM Pacific. There is a general Daybreak maintenance at 6AM for 2-3 hours. H1Z1 servers will come back up after that maintenance.
  • Patch Notes:
  • Vehicles should no longer sink into ramps, stairs and deck expansions
  • Fixed invisible zombies after being hit by cars on headshot-only servers.
  • Fixed interaction problems with BBQs and furnaces.
  • Fixed a bug with the direction of some melee particle effects.
  • Nameplates and health bars should be appearing again on test
  • The Nameplate should now line up with the player head.
  • Fix for crash bug in the animation system

  • Core Game: You can no longer stack First Aid Kits. First aid kits will override the effects from Bandages and Gauze. Bandages and Gauze can still be stacked with each other but not First Aid Kits.
  • Battle Royale: Replaced First Aid Kits with Tactical First Aid Kits and replaced Bandages with Field Bandages. Tactical First Aid Kits stack with Field Bandages and Gauze. Field Bandages and Gauze can be stacked with each other.
  • The fire axe will now work properly again.
  • Removed recipe wipe from hardcore rule set.
  • Fixed prone rifle rolling (works for both Male and Female) Hold down Shift+A or D while in prone
  • Added Messaging to players to use [NUMPAD1] to Team Chat.
  • Fixed issues where Gun slide would stay open ammo still remaining
  • Added rewards to Team Battle Royale.
  • Added Voice and Group indicators to nameplates.
  • Object Placement is no longer allowed while crouching or prone.
  • Fixed a problem causing some players to not appear to nearby players after initially spawning.
  • Grenades now trigger the proper effects based on ground material.
  • Toggle HUD resources remapped from “F” to “H” key by default.
  • Fixed several bugs related to objects not detecting rain properly (campfires, dew collectors, etc).
  • When teammate drops from team in the box of destiny, a notification should be sent to the other player(s) on the team indicating the present size of their team and the character name of the player that dropped.
  • Fixed issue where some players were unaffected by bullets (invincible player/rubber bullet bug).
  • Added global team chat to key binding/display in group window.
  • General improvements to zombies and animal awareness.
  • Multiple mics are now displayed on HUD .
  • Nameplates now have a mic icon which appears during voice chat.
  • Adjusted bear AI to be more responsive.
  • Fixed bug where you were unable to place a wall on base expansion where the foundation and expansion meet.
  • Fixed issue which caused the inventory window to close prematurely.
  • Added team chat “How to use” notification to players in team BR.
  • Added team member notification message in team BR.
  • Zombies should no longer warp to another dimension occasionally after being run over by vehicles. Wormhole should be closed.
  • Crop growth is now persistent after server restarts.
  • Made changes to the Body Simulation. Sims should now work as designed.
  • Lock codes should now work properly after server restarts.
  • Made trees provide better cover versus projectiles.
  • Updated iron sights position on rifle animations.
  • BR: Turned off “Team kick” when player disconnects before the match starts.
  • Bug fixed in base construction that could leave a foundation socket unusable until the next server restart.
  • BR: Adjustments to the parachute sequence.
  • BR: Added a text notification for matches that end in a draw.
  • EDIT: Just fixed an issue that should alleviate the rubber-banding 10:40AM Pacific
Hope you enjoyed this post and thanks for stopping by!

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