Friday, March 15, 2013

Video : Maxis / EA Says "Simcity Impossible To Play Offline" Modder Proves Otherwise!

So you might have heard about Maxis and EA regurgitating the "No Single Player" line when it comes to Simcity. For Example Maxis dev's stated the following:
“With the way that the game works, we offload a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud. It wouldn’t be possible to make the game offline without a significant amount of engineering work by our team.”
"Significant amount of engineering" my ass.  Case in point, an anonymous maxis insider source claimed it was fairly easy for Maxis/EA to make Simcity offline and that the server stuff wasn't needed.  Of course the community isn't believing any of this mis-information, if not out right lies, from a company who in the past has been less then honorable in dealing with their customers and employees.  Nor should the community accept the "company line" that's being spewed forth, especially when Maxis/EA spout off how the DRM is there for "our" benefit.  BAH!

So just to show how idiotic Maxis/EA's position really is, a resourceful modder and reddit user by the name of UKAzzer posted a video showing that offline is indeed possible and with minimal effort:


Here is the full scoop from UKAzzer's youtube channel:
So with a little bit of package editing within SimCity, and a little playing about in the code, it's possible to enable debug mode. I linked the activation to the "Help Center" button in the main menu for ease. Most debug features are disabled without having an actual developer's build (they have terraforming tools etc. available in the full developer build!), but a few things do still work - including editing the main highways.
Not only that - but you can edit the highways ANYWHERE - even outside of your city boundary... and even if you quit the game and log back in later, it's all saved safely on the server.
This shows that highway editing will be easily possible, AND that editing outside of the artificially small city boundaries should be very viable too.
Other things I have modded out with a quick change: Unlimited time to remain disconnected (won't get booted at 20 minutes, can now be disconnected "forever"). Population count now shows REAL figure, not the "artificially inflated" figure. My large cities have a population of about 15k now, not 100k :P
 If you want additional news regarding this issue and other bugs/exploits for Simcity, check out UKAzzer's youtube channel! Or you can check back here for more news on the subject.  I'm sure this won't be the last we've heard of this issue.

Hope you enjoyed this post and thanks for stopping by!

Tuesday, March 12, 2013

Video : Law and Order - DayZ ( DevBlog 8 )

In a nod to the long running crime drama series Law & Order the DayZ developer diary starts out with the notorious inrto, then goes on to show you some of the new things they're working on, and a few things they "said" they wouldn't put in the video, but ultimately did anyway.  They mention such things as possible use of dogs, fingerprints, and a hint of a crafting system along with zombie pathfinding.

Its definitely an installment to checkout for the now famous/infamous Zombie persistence post apocalyptic combat game.  Be sure to subscribe to their channel for more DayZ info and video, and don't forget you subscribe, favorite and like ptsuksuncannyworld.com if you enjoy this type of news!

Check out the video below:



Hope you enjoyed this post and thanks for stopping by!

Thursday, March 7, 2013

Video : MisAdventures In SimCity! S01E02

While everyone else was busying looking at wait queue's to get into the game to play yesterday and today or are completely locked out I was able to load up the game and give a little tour of some of the newest features as well as a tour of my smallish town.  If you like the videos please head over to my youtube channel and rate and subscribe! (sorry this was at 2 am when i got in so I yawn a bit here and there, and a few times when I'm zoomed in all you can hear is the sirens, will try to compensate for future videos)




(ALSO IF YOU  ARE GOING TO MONITIZE YOUR VIDEOS TURN OFF THE IN GAME MUSIC!!! YOUTUBE IS FRICK'N SAYING THERE IS A COPYRIGHT DISPUTE ON ALL THE VIDEOS, INCORRECTLY!  ITS "IN GAME" MUSIC! BASTARDS.) 

Hope you enjoyed this post and thanks for stopping by!

Tuesday, March 5, 2013

Video : Mis-Adventures In Simcity (5)! Season 1 Episode 1 "The Dawning"

So I my friends and myself pre-ordered the new Simcity game as soon as it was humanly possibly after seeing gorgeous videos of some of the pre-released developer videos.  Each time they released a new video we all salivated over how awesome the game was going to look and just imagined how cool the game would be to play.

Then we got into the closed beta, and while fun, they were somewhat disappointing and frustrating.  You had a limited set of items you could use and you could only play for one hour!  Every city I created just got going and was extremely interesting at the one hour mark, and then the game would end.  I wanted to punch several babies and kittens after a couple of hours of that again and again.

However, today is the official release date as of 9:00 pm PST of the Simcity game! YAY! Despite the reddit hate postings here from everyone who didn't get the ability to download the game as soon as it hit midnight around the globe, or who purchased through Amazon. My friends and I merely waited and around 10:00 pm PST were awarded with a now ready to download icon in the origin client.

So below is my first play  through, if you like what you see please rate and subscribe as that encourages me to make even more Mis-Adventure videos!




Hope you enjoyed this post and thanks for stopping by!

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